![]() ![]() If the attacker is repelled, combat will continue until all attacking fleets have been repelled. Players will also have to choose which fleet will engage the enemy first. When doing so, conflict can be either resolved manually, or autoresolved. Players won’t be micromanaging each ship individually, but giving preliminary orders safely from afar, as any high ranking personnel would.Īs long standing fans of the grand strategy genre, we wanted to avoid the tedium and “stack of doom”-meta so many fans are familiar with in many similar games, so we took a fresh approach by taking inspiration from modern, more automatized strategy games, and combined that with various strategic and tactical elements, tuned to the right amount through testing and a large amount of iteration.īattles don’t begin immediately after moving fleets, but players can complete their maneuvers on the Galaxy Map before initiating combat, as long as it’s initiated before ending the turn. In the Pegasus Expedition, we wanted to have the game’s battles fit the game’s theme of overarching galactic leadership. Through the effort of countless fleets and thousands of military personnel, players will be able to wage war for both new star systems and to defend their own.
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